EDUCON2022 28–31 March, 2022, Tunis, Tunisia

EDUCON2022 28–31 March, 2022, Tunis, Tunisia


Today, electronic games are more than just pastimes – they are platforms through which we experience virtual situations, try out strategies, and develop respectively simulate new ideas. Game-Based Learning is set to grow rapidly in the near future. Its wide range of engineering applications includes automotive, aerospace and systems engineering, medicine, banking, and management. In this context, games are successful educational approaches, mainly when they are built on one of today's well-established didactic frameworks aiming at strengthening self- regulated personalized learning.

This Special Sessions (GinEE) within the EDUCON 2022 Conference, March 2022, Gammarth, Tunisia, aims to cover all aspects of gamification including game-based learning, applications of didactic frameworks, games engineering, serious games, storytelling, user studies, development of non-technical skills / meta-cognitive skills, simulation, learning scenarios based on virtual worlds, project-based learning – capstone projects, game-based learning arrangements, tools and applications for developing games in engineering education, experience reports, teaching cases, methodologies, personalization approaches as well as any work in progress. Our main goal is to bring together stakeholders for exchanging ideas and experiences and encouraging networking between academia and industry.

Topics of Interest

Authors are invited to submit complete papers for the GinEE special session (no abstracts needed). The topics cover all aspects of gamification applied to any learning process, including but not limited to the following:

  • Game-based learning
  • Application of didactic frameworks
  • Gamification
  • Games engineering
  • Serious games
  • Digital transformation
  • Storytelling
  • Usability Studies
  • Development of non-technical skills / meta-cognitive skills
  • Simulation
  • Learning scenarios based on virtual worlds
  • Project-based learning – capstone projects
  • Game-based learning arrangements
  • Development Tools for games
  • Applications of games in engineering education
  • Experience reports
  • Teaching cases
  • Methodologies
  • Personalization approaches
  • Digital Credentials, Micro-Credentials, Digital Badges
  • Remote / distance / online learning

Program Committee


  • Matthias C. Utesch (chair), Chair for Information Systems, Technical University of Munich, Germany,
  • Klaus-Tycho Foerster (co-chair), Department of Computer Science, Technical University of Dortmund, Germany,


  • François Bry, Institute for Informatics, University of Munich
  • Clemens Drieschner, Chair for Information Systems and Business Process Management, Technical University of Munich, Germany
  • Matthias Gottlieb, Chair for Information Systems, Technical University of Munich, Germany
  • Isabel John, Computer Science, University of Applied Science Würzburg Schweinfurt (FHWS) Germany
  • Marek Milosz, Faculty of Electrical Engineering and Computer Science, Lublin University of Technology, Poland
  • Filomena Soares, R&D Algoritmi Center, University of Minho, Portugal
  • André Thomas, Department of Visualization, Texas A&M University, United States of America
  • Thrasyvoulos Tsiatsos, Department of Informatics, Aristotle University of Thessaloniki, Greece

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Important Dates

25 Oct 2021Abstract submission, Proposals for Special Sessions, Panels and Workshops
05 Nov 2021Notification of Abstracts and Special Sessions acceptance
12 Dec 2021EXTENDED
- Complete paper upload for accepted abstracts (main conference)
- Submission of complete papers for Special Sessions
- Submission of Work-in-Progress and Student Poster Papers
- Proposals for Panels and Workshops
15 Jan 2022Notification of Acceptance
10 Feb 2022Author registration deadline
Camera-ready submission for all submission types
28 Mar 2022Pre-conference Workshops
29 Mar 2022Conference Opening
31 Mar 2022Conference Closing


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